The game Sketch Tales circles about user generated content. You – the player – are the one, who draws your own game content, that builds the world you are playing it. This one looks interesting for all kind of games, newbies, experts, young, old, consumers, prosumers, gamers, educators…

A game project of Alex Sytianov from Ukraine who teamed up as 8D Studio.

Here is the Kickstarter project page. Have fun backing this project!

Games - Date published: December 3, 2014 | Comments Off


Sometime the simple ideas can do more. This collection of animated gif is such a thing. The works from 1041uuu™ are like impressions from japan, but lovely packed into animated gifs. Hey, Cologne/NRW-people! Anyone want to do something like that?

Blog - Date published: December 2, 2014 | Comments Off


A tumblr-blog, that explores “video game art styles“. A compendium and research-tool for the aspiring game designer and the experienced game developer. Go to Video Game Art Styles.

Research and Theory - Date published: November 13, 2014 | Comments Off

Raquel Meyers and Goto80 made interesting products since day one of their appearance. And they still do. This PETSCII video celebrates the 10th anniversary (2004-2014) of this two artists. And in my opinion they reached another new height of creativity.

Here is a microsite celebrating this anniversary . Raquel also released a book about this project.

Blog - Date published: October 2, 2014 | Comments Off


If you are into pixelart, tilesets or pixel art,then you have to take a deeper look at this pixeleditor, called “Pyxel Edit“. This editor has an optimized workflow with productivity in mind. You can work on tiles, tilemaps, animations or plain pixelart on the same canvas – almost at the same time.

The only drawback at Pyxel Edit seems, that it’s build with Adobe Air – you need to download and install the Air virtual machine from Adobe, before you can get the editor to work.

On the other side, this has the advantage, that this editor works on OS-X, too. As you might know, there are not much pixel-editors for OS-X. Using Pixen and Tiled was the only way to go, until now. Pyxel Edit fills this gap gracefully. So give it a try!

Yes, we also have our eyes in the development of the Kooltool pixel and tile-editor. The Kooltool is build in Love2d – so platform independent as well.

Blog, Download - Date published: September 21, 2014 | 4 Comments


The game Reprisal Universe is finally out (on Steam and some other platforms as well). It is a remade and enhanced version of the Populous-inspired game “Reprisal“, that was (and still is) available to play for free. And since this is a very good and addictive game, I recommend: get this game. It is a good one!

Games - Date published: September 21, 2014 | Comments Off

Tidal is a so called “mini language”, designed to live-code strange musical patterns. At the Tumblr 365 Tidal Patterns one code- and sound-example is posted every day. This is something for code and sound gourmets! Read more about Tidal at the TopLap live-code fortress.

d1 $ iter 8 $ slowspread ($) [chop 4, rev, (|+| speed “0.5”) . slow 2, id, trunc 0.25, jux (|+| speed “1.1”), id] $ stack [ within (0.25, 0.75) (every 3 (rev . slow 2 . stut 8 0.4 0.2)) $ whenmod 5 3 (degradeBy 0.6) $ sound (samples “grunt*16″ (run 11)) |+| end “0.05” |+| speed “2”, sound “~ kv*2 ~ ~ ~ ~ ~ ~”, sound “~ ~ shard:16 ~”, sound “~ ~ ~ sdeep*4″ |+| speed (whenmod 6 5 ((*0.5) <$>) “5”), sound (samples “~ ~ ~ b/2 ~ b/5 ~ b/3″ (run 328)) |+| cut “3”, density 2 $ sound (samples “{hh*2 ~ [~ dup] [~ dup] ~}%4″ “10”) |+| speed “2”, slow 2 $ trunc 0.5 $ (striate 16 $ sound “fxlong:9″) |+| speed “[0.75 0.5 1]/4″ |+| gain “0.85” ]

Code Example 350 from 365 Tidal Patterns.

Blog - Date published: September 16, 2014 | Comments Off

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