Jason Rohrer made a game, that finally crosses the border to concept art. He build a game, that should be played by people “2000 years from now on“.

He made a computer-simulation of his board-game and a special AI, that was able to “modify the ruleset to balance the game”. He did no wanted to play the game himself – this game should be left unplayed until the future.

The last step of the process was to bury the game in the desert of Nevada. He presented this work at the GDC 2013 Game Design Challenge. The topic was “Humanity’s Last Game”. His inspiration came from ancient board games like “Mancala” or catheral builders, who started the project, but never their lifetime could see the finished piece. Read the whole story at Polygon.

Research and Theory - Date published: March 29, 2013 | 0 Comments

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