Shamus Young explored the beauty of code by building a “Pixel City”. In ten iterations he build the steps, to create a unique city at night.
Procedural content part 1: sort of windows-texture.
Finished Procedural content: say what?
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Shamus Young explored the beauty of code by building a “Pixel City”. In ten iterations he build the steps, to create a unique city at night.
Procedural content part 1: sort of windows-texture.
Finished Procedural content: say what?
Read more »
I totally fell in love with this wonderful trailer of the otaku-festival. Simply a unique work of art. And who had thought… This festival was not held in Japan, but in the middle of south-east Europe: in Romania.
…who had ever said, that a game-character cannot be a pixel, disguised as a simple square?
This is why I love art: Cut and break old games, get art. Easy as that.
Inspired by the slash paintings of Lucio Fontana – Data Spills explores the aesthetic transformations that occur when video game software is cut, spilling program logic into the representational layer.
The works are made by Jeremiah Johnson, one of the people behind the 8bitpeoples-netlabel. Read in detail about the concept at Datacorruption. (via Offworld)
Woohoo! A website and a blog completely dedicated to state-of-the-art and modern looking foldables. The are free to print-out and do at home and I’ll bet pixel-lovers will fall into. I’ll also bet, that clever game-designers will take the other way round.
MIT Media Lab staff (the Open Ended Group) is working on a new kind of programming tool called Field. It connects everything. Not only various programming modules and components, but also different styles of generating, editing and testing code are provided. For example textual coding with auto-complete, visual coding, timelines, live-coding, flow-management etc.
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Fall into music-history in hundred blissful minutes. (via)
The constantly brilliant netlabel Pause-Music goes on and on, pushing the boundaries. Alex Mauer is about to release his third album “Vegavox 2″. The special thing is, that the album will be actual released on NES carts.
“What you see in the video is the title screen and part of the first song. Each of the songs feature original artwork by Alex Mauer.”
In a recent interview Rich and Eirik from Pause talk about history, making and goals of the netlabel. Pause started PLUS some months ago. It is a special section on the netlabel, dedicated to game-soundtracks.
“Having been involved in the indie gaming scene for a number of years, and having enjoyed quite a few soundtracks from indie games, I just couldn’t see why there wasn’t a central site for that stuff. So when we made Pause I immediately thought that I wanted a section for that as well.”
How do they come up with all this awesome sound and artwork? Eirik: “I always try to be as strict as possible when deciding upon what to release or not. There’s so many netlabels out there, so in order to stand out I think you need to set the bar pretty high.” Rich: “If we both like it but aren’t crazy about it though, we probably won’t release it. We try to keep a high standard so that the things that we do release are really great. At least, in our biased opinions. And we ask that people send us finished or close to finished releases so that we know exactly what we’re working with.” This guys are outstanding.