This is a video from an incredible old videogame on the Atari2600. It explains how you can go through the videogame and you will soon see that the gameplay has some clever tricks that are above the “shooting at enemies”-level. The enemy objects are carefully designed to drive the gameplay and I find this yet convincing.
Readers left no comments, be the first one to do so!
Comments are closed.
Colorful Content
Theory Topics
Games and related
For the Gamedesigner
Blogroll
Recent Comments
- 020200: I just found this tool, called “PixelShop”. http://blackflux.com/node/10
- Nik: There is also http://www.aseprite.org It’s cross platform, has a lot of advanced features and continues to...
- 020200: Oh, thanks. Good recommondation.
- 32bit: Regarding pixel editors on OS X, there is also PikoPixel, which is free: http://www.twilightedge.com...
- 020200: Well, yeah. In parts. You can use an iOS-App for putting samples on this device. Ok, in that sense this is...
- daniel: hi martin, it´s not a sampler, because it can´t sample..it´s more a sampleplayer..but a nice one ;-)
- 020200: Just go with this tool. Setting up the node-network is (still) a little bit of fiddling around, but what you...
- Max: Yes, these little gadget are supercool!
Recent Trackbacks
- Superlevel: Superlicious
- Reprisal Universe is out | Digital Tools: 30;] other platforms as well). It is a remade and enhanced version of...
- Superlevel: Superlicious
- Der 97-jährige Pixel-Künstler Hal Lasko: 30;] Gefunden habe ich das Video in Martin Wisniowskis Blog, dass sich mit...