Screener from Shadow of the Colossus on the PS2
At the weblog of Benoit Espinola I found something on a soothing bio-feedback game. This brought into my mind an idea that kept on glowing there for quite a while now: computing games as holidays. The basic idea is however, why do you have to always solve problems or riddles in virtual fantasy worlds, or why do you always have to get rid of all the monsters at a increasing amount of difficulty in gaming worlds?
I’d like to see games that decrease the stress-level while at the same time apply new and astounding virtual experiences. The bio-feedback game as a study could lead into that direction, especially in terms of how to control the stress level while playing the game or by playing the game. Game designers of course have to solve the problem that the game holiday will not get boring.
Other thing I found lately was the game “Shadow of the Colossus” on the PS2. The exploration of the landscape is as equal interesting as the gameplay itself. The landscape in the game is always waiting for a relaxed exploration.
Update: I just found an interesting posting on almost the same topic over at Digital Urban. They say that 2008 could be the breakthrough for virtual worlds and I suppose they are right.
This brings a question to my mind… I don’t use Second Life, but I’m curious about it’s development… I think we can “travel” into the Second Life virtual world… You know.. hang around and explore… But, are there any travel agency in SL?
Posted on January 9th, 2008 at 21:15a lot of fan made videos of that game went up here: http://sotcss.blogspot.com
i recall someone commenting to one post that exploring the landscape was like a vacation.
Posted on January 10th, 2008 at 06:09I must confess, that I never played much Second Life. I don’t know, maybe because this is driving me always automatically into capitalism mode. Thanks moth for this link, this is very interesting and worth a deeper look.
Posted on January 10th, 2008 at 13:03