At The Game Prodigy Blog I found a posting, that analyses the success-criterias of the “sandbox-game” Minecraft. Indeed, I think this is only a starting-point for a deeper analysis, but at least it is a good a starting-point!

This are the rules, they figured out:

“Catering to the Prolific 1%, and making sure that the Sandbox has a lot of Sand.”

Read the whole article.

Blog, Research and Theory - Date published: November 16, 2010 | 0 Comments

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