Yes people, I did it! I finished a game for the Global Game Jam! It is a two-player-game and some sort of “space-fighting game”. (The topic of the game jame was “Extinction” by the way). Since I had extremely limited time at this weekend, I decided to make a game I can assemble in 30 minutes or so. In the end it took me about 8 hours.

This game reflects my growing interest in “fighting games“, that developed over the last 10 or so months. I like the idea of games, that do not have a “optimum strategy” to win the game, like “knowing and mastering all secret moves” or “pushing the button faster or harder“. The idea of having a game, where you can combine tactics to always make a turn on the game against your enemy was and still is of high interest. I am also thinking about stuff like the “All in” at a poker game: you can always be the matchmaker and win epic or fail miserably. Ok, enough of the theory.

An Accident in Paradise” is a 2-player space-fighting game for iPod Touch and iPhone. You play with another human on the iPod as a playboard. The bullet strength is determined by the time-interval between the single shots. Stronger shots extinguish weaker shots. There is no optimal strategy to win, but you have to examine the enemies moves to decide, what works best for you to hit the enemy ship. Unfortunately there is nothing to play on the web right know, because I made this on the iPod Touch device only. I am heavily thinking about polishing the game a little bit and ship it with the Apple App Store. But this won’t be within the next 3 weeks.

Ah, I had a great inspiration this weekend by Sven Väth’s first album “An Accident in Paradise” from 1993. I can still recommend this 17 year old record much, much, much. Here is the title-track “An Accident in Paradise“, but for more popular I suppose is “L’Esperanza“.

Global Game Jam Link:

PS: Later this week I will post about other interesting submissions of the Global Game Jam Cologne. Thanks again to the Cologne Game Lab to make this great event happen once again!

Blog, Games, Research and Theory - Date published: January 30, 2011 | 0 Comments

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