mirrors edge
Screenshot from the level-bonuspack.

A game of the blissful kind is about to come. In Mirror’s Edge the society has become conformist, with highly monitored communication by a totalitarian government. People, who do not want this kind of observation use “runners” to bypass the situations. The Runners are humans, who submit messages on the most analogue way possible: by running through the city. Just imagine how dangerous this job is! You play the main character Faith, who is a runner.

What I have seen and heard about the game until now is simply awesome. It uses the Unreal Gameengine, but the experience is extreme un-egoshooter like. You play the runner, have to avoid at every cost to meet or even shoot people. Your worst enemies are armed polices (with a really bad vibe carrying around), while your job is to explore and cross the city, that is resting there is pale and bright sunlight.


Mirror’s Edge: official trailer.

If this wouldn’t be enough. The developers are about to released a levelpack, that supports an extremely pure gaming experience. You do not play in the city anymore, but in an abstract scape with pure colors. Clear shapes, that remembers me on experimental 3d graffiti-artists like, for example, zedz. Shapes, put together to puzzles and explorable platforms. The colors are enormous, very clear and give a pretty good feeling. The music seems as well. I have to simply say that I never did seen anything like this before on my screen. What can I say? This will be a very interesting game, merging gameplay, art, architecture, graffiti, puzzles, leveldesign… and it even feels good!


Mirror’s Edge: Bonus levelpack, smells like art.



Blog - Date published: December 6, 2008 | 1 Comment

A reader has left 1 comment, join him/her.

  1. I haven’t played it but although it looks great, the general consent in the gamer community is: “meh”. Tycho from Penny Arcade wrote a few lines about why it is not a good game today. The main problems seems to be that there is some combat after all and it completely spoils the whole thing:
    http://www.penny-arcade.com/2008/12/5/