The Quote-Unquote blog features interviews with indie-game-developers – almost a must read for everyone. Much of things to learn and explore. For example Adam Atomic says about the polishing of games something, that I think is really well said:

“If prototyping is the process of experiments and accidents and exploration, then polishing is the process of analyzing whether each of those experiments or accidents helped or hindered this particular game. We can visualize a prototype as a 2D sine wave. The crests are areas of the game that stick out in a bad way, that need to be sanded down or chopped off entirely. The troughs are areas of the game that are incomplete or under-explored, and need to be filled in with interesting things. The end result is that instead of a wobbly sine wave, we have a nice smooth surface.”

Blog, Research and Theory - Date published: July 24, 2011 | 0 Comments

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