osmos game ambient

Osmos is a truly beautiful game, very concentrated, ambient-like. The game uses the biological principle of “Osmosis” as basic game-mechanics. You are a mote (something like a cell). By absorbing other motes, you will grow bigger and if you run into a mote, that is bigger, you will be absorbed, until you die. You can use propulsion to navigate through the matter around you, but beware, propulsion will cost you energy and shrinks you again: “Good things come to those who wait”, the makers of the game say. The motes look like cells or even planets, and also behave a little bit like them. There are special orbit-levels available with gravity involved.

Osmos is a mixture of a gaming and an ambient experience. The game has a special soundtrack, provided by musicians, that are around the netlabel scene, too. At the most recent version, the music was made by Loscil, Julien Neto and Gas/High Skies. Truly a good match! Let’s float around a little bit and relax with the game.

Until now only the demo of Osmos is released. There is a small suggestion, to enhance the controls in the next version of the game: At the recent version, you have to use the mouse wheel, to zoom in or out the scene. But what, if you don’t have a mouse wheel? It would be good to offer two more alternate zooming mode controls, for example with the right mouse key + mouse moving or even plain keys on the keyboard.

Blog, Games - Date published: January 10, 2009 | 2 Comments

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  1. Eddy B said:

    Thanks for the nice write up! Glad you enjoyed the game, and the soundtrack. :)
    Good point for players without a mouse-wheel. I’ll add that into the next version.

    Cheers,
    Eddy

  2. Mark said:

    So far I’ve only played the demo but I think it’s great. Don’t be fooled by the name though. It’s nothing to do with osmosis. Osmosis is the movement of water across a semi-permeable membrane from an area of high water potential (low solute concentration) to an area of low water potential (high solute concentration). That’s not me by the way. I lifted that from wikipedia. The initial mechanics of this game would seem to have more in common with blobs in a lava lamp.