People are developing games in Flash since aeons. But in the last 10 month there was a small revolution taking place. First Adam Atomic released the Flixel framework for 2D games (I also made an interview). Only some months later Chevy Ray Johnston came up with the FlashPunk-framework. Both Flixel and FlashPunk are written in ActionScript3, both are aimed mostly at indie-games, but also allow commercial uses. The number of people who are using this frameworks are constantly growing.
Time to ask Chevy Ray Johnston some question about FlashPunk. What are the differences to Flixel? For what reason another framework?
FlashPunk and a little code-example.
Very first question: Why FlashPunk?
I like to get in over my head on things completely, it’s how I roll. I was an object-oriented virgin just one year ago, and FlashPunk evolved out of my endless naïve determination to learn the ropes and do something ambitious with it. If you mean why the name “FlashPunk”, it’s because I’m sort of a punk myself; I don’t follow the rules (often to a fault), I tend to do things my own way and take all advice with more than a grain of salt. I also wanted a name that was amateur-friendly, not too pretentious, and sounded kind of cool.