Today I finally had the time to take a deeper look under the hood of the Flixel game-framework for Flash/Actionscript. My opinion? Highly recommended! Not only the mini-game “Mode“, that ships with Flixel, is a great one, but also all details of the source-code is well balanced and implemented in a professional way. You just need two hours to pop into game-development, even if you have only little understanding of developing games and Actionscript-code.

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Screenshot from the example-game “Mode”

At Flixel you work with “states” and can add Sprites and Text to the states. There are also some handy halpers for doing animations as well, for example particle-systems. Things, game coders should instantly be familiar with. Here is the documentation.

Let’s look at a simple sprite object. Everything is implemented: health system, physics, animation handling, collision handling. It’s all there and it feels just right.

I do not know, how to best express my initial love for this tool.
A) It is open source.
B) It is possible, to extend it every time on your own for your projects.
C) It can be used for any project you like.
D) Even the preset-stuff that ships along is great.
E) There is a well maintained support-forum at Flixel.org, and I am sure, that it will grow into a community. Leaving one question open: Why pay for other tools? Flixel also integrates seamless into the free open-source code-tool (IDE) FlashDevelop.

Friends, I got a new toy to play with! Thanks Adam for this brilliant Flixel.

Update: I made an Interview with Adam Atomic about Flixel.

flixel-logo

Blog, Download - Date published: June 19, 2009 | 2 Comments

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  1. Yu-Chung said:

    I’m dying to try this framework out ever since it was publicized. Too bad I’m mid-production.

    Oh and I’m certain it will prove useful, you know so that I would regret not migrating right now, in future retrospect I mean.

  2. 020200 said:

    Had problems understandng your last sentence, but now I get it. ;)