Glum Buster is a strange jewel. You will need a little time and patience to explore the world of this game. It is even hard to describe, what type of game it is. It contains elements of many different kinds of games: puzzle, adventure and a little shooting. Game-elements are crafted carefully, leaving a path of strangeness behind. One possible comparison would be eventually Leisure Suit Larry or the other old games from Sierra, because the overall goal of the game is to collect xxx of 275 points. The rest is up to you.

The game “Glum Buster” also seem to have a little bit of an interesting history. It took four years in the making. The developer Justin Leingang (aka CosMind) was only involved in a little community, foremost the EO-community, that always release extremely interesting indie-titles. About the game Justin says, that it is “a collection of my constant, thick-as-brick daydreams”. Can be simple as that. In an interview with GameSetWatch he said something really, really interesting:

“Glum Buster was primarily inspired by the initial play mechanics of the prototype that I built. From there, bizarre as it may sound, it was continually inspired by itself. I was constantly fueled by the development of each component – be it play mechanics and dynamics, graphics, sound effects, functionality, etc. As a result, inspiration begat inspiration. It was a pretty gratifying reciprocal process, really.”

Sounds cool, huh? Let’s check out the game. Head over to the Glum Buster website.


Blog, Download, Research and Theory - Date published: April 28, 2009 | 0 Comments

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