One of Cologne’s Global Game Jam 2013 entries freshly hit the iPhone AppStore. It’s a tiny game, called “Super Sloth Jazz Jam“. It has got a nice little idea around the Game Jam 2013 topic “HeartBeat”. You direct a small jazz-band with fast and slow passages, by pressing the heart in time. You have to be more or less accurate, otherwise your performance will fail. A nice game, made in just 48 hours of the game jam, playing with the idea around a musical-performance-directing-game. Graphics and music is sweet as well! Super Sloth Jazz Jam is available for free in the end, so why not give it a try. (via Krystman #onegameamonth)

Oh, before you leave… I also made a game at the game jam! Or let’s say, I finished a prototype of a sound-only game-mechanic. Read more about my “Puzzle BeatBeat” at Nodepond.

Games - Date published: February 5, 2013 | 0 Comments


Zircon is one of the best game-music artists at the moment! Ultimately since the soundtrack for Globulous game there is no way to NOT have Zircon on the radar.

Identity Sequence is the title of his new album, that was released in December 2012. The album features a “Ghost in the Shell“-ish cyperpunk vibe, with breakbeats and female vocals. A pushing and slamming drive to let go. Sometimes it gets a little too cheesy for my taste – but if you love this vibes in general, than this is a sure listen / buy. Get and listen to it at Zircon’s Identity Sequence site.

Blog - Date published: January 31, 2013 | 2 Comments


Today I had some fun with this little game. It is “Global Game Jam Simulator”. A kind of text-adventure, where you play the organizer of a Global Game Jam venue. Your mission is to set up the event, get it under to people and in the end… “make your jam the biggest in the world to win!”. A pretty self-referential game, huh? Play it here [Flash] [GGJ-Entry] (via Freeindiegames)

Games - Date published: January 31, 2013 | 0 Comments

flowlab looks like a new promising project for game designers and rapid developers and friends of trying out stuff online. With Flowlab you can quickly develop games and game-prototypes right in your browser. It is a complete game studio including a built in sprite editor, an integrated physics engine and visual logic designer – some of you will think of Game Maker maybe…

The Flowlab-people promse, that games built with Flowlab are playable on web and can be exported to the iPhone and iPad as well. So, why not have a look?

Blog - Date published: January 31, 2013 | 1 Comment

BetaBlocker DS is a little bit older now, but still a very cool concept for a generative music synthesizer. This is a homebrew project for the Nintendo DS and grew out of the “livecoding”-scene, around the people from

In Betablocker you use some sort of “spacial programming language” and tiny bits, that make up little synth-modules. By spawning out particles into that system you can trigger sounds, waves and other things, that are tweakable. A nice principle to build low-level-synths, that could be explored more! They call it “bytecode-genetic-programming” or so. Here are some demo-patterns

Blog - Date published: January 7, 2013 | 0 Comments

This video is four hours of pure great chipmusic tracks with visuals! And there are 3 parts of this – 12 hours of chip in total!! Wipe away the december-darkness with chipmusic sound!

Blog - Date published: December 14, 2012 | 0 Comments

I just came across this neat Minecraft-Videos from Seth Bling. Little games and engineering stuff, sometimes really interesting made. Who knows in what direction this minecraft-engineering will develop. Maybe we will have the ability one one to to completely craft a webservice for example within Minecraft.




Minecart Wave Generator



Research and Theory - Date published: December 4, 2012 | 0 Comments

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