Yesterday I found this about 90 minute lecture from Will Write about game design. This is nothing new indeed, it is from November 2003. But what should I say? Is is premium content for free and thinking about design issues is never a wrong thing. It is about various things about game systems, motivation, psychology, artificial intelligence and simulation. Just like the games Will Wright likes to make, the talk touches many aspects, but without having this goal or “defeating the enemy”. It is circling about this and that. It’s more like the systemic approach what he is talking about: “possibility space”, “failure states”, “topologies” and “feedback loop” just to name a few. Would having a game with enemies and boss-fighting something like an orgasmic experience from his point of view? At least it would be a special subset of a system, that encourage the user to act. Will Wright thinking.

Research and Theory - Date published: January 6, 2009 | 0 Comments

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