The game-discourse is entering a new arena. “Games as Art” seems to be one of the emergent topics at the moment, that is growing into relevance. You eventually have heard of the Project Horseshoe conference. They – in own words – address the “game-designers hardest problems.” At Gamasutra is a longer wrap-off of some of their insights about what is making games as art hard. They do not only look at the progress of making a game itself, but also take a look on the underlying context, where games appear and are played. Or about the approach of an artists versus game designer.

Research and Theory - Date published: March 31, 2009 | 1 Comment

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  1. […] physics is a Pacman remake. Or better a deconstruction of the game. If we already talk of “games as art“, there could be nothing better than this game, to show some aspects, that are at least […]