Artist Benjamin Grosser made this beautiful ai-based painting machine that uses audio-input via microphone, to compute its own drawing paths. The process, how the shapes are connected to audio isn’t clear for the visitor (but explained on the project website). It’s about some artificial intelligence algorithms, that computes the sound. If no sound is present, the machine “listens to itself”. What I like is the sound-feedback of the painting process, that goes to the exhibition-room again.

I really appreciate this work from Grosser, since I was lately also experimenting with computer aided painting at the Dingfabrik (pic) as well.

Blog - Date published: November 14, 2011 | Comments Off

Space Town Savior

A wonderful chipmusic album, that combines lofi pushing beats and chip-arpeggios with ambient-like flight over cityscapes and blissful moments in general. It’s available for download in a “name your price” mode. Starfields and Cityscapes. (via Malobit)

Blog - Date published: October 27, 2011 | Comments Off

Note: Codea was formerly known as Codify.

There are more and more creative code tools for the iPad emerging, that use Lua as language. That is not only, because Lua is highly versatile and easy to learn, but because Apples allows to let Lua-interpretes run on their devices. Via Create Digital Motion I discovered Codea today: A full development IDE, that runs on the iPad. You can build scripts creative code experiments or even games with that tool. A really well designed tool for people who like to tinker with code. Here is the reference of the API. And here is the AppStore-Link.

PS: I lately had another posting about scripting-tools for iPad.

Blog - Date published: October 27, 2011 | 1 Comment

A neat and well executed videoclip from “2080”, song called “My Megadrive”. It is on the “Backup EP” from Gourmets Recordingz and should be at least available on iTunes.

Blog - Date published: October 26, 2011 | 2 Comments

IOGraphic
Part of my workday, option “resting points” disabled.

Lately I was thinking about the problem to gather data as graphical input for i.e. motion graphics, that are not that obvious like using mouse, keyboard strokes or random-algorithms. By coincidence then I discovered IOGraph, a meanwhile older tool that was around with the name MousePath and now re-released under the name IOGraph. This small tool captures mouse-movements and writes them into a simple image-buffer – ready to be saved as picture. This tool was mary by Moscow designer Anatoly Zenkovto brighten up the routine work“, he says. Nice toy to play around with and for getting new ideas. IOGraph is available for Mac OSX, Linux and Windows.

Blog - Date published: October 25, 2011 | Comments Off

Techno-artist Cie (Broque) spent several weeks of his sparetime on a nice plugin for Renoise that enables pretty decent step-sequencing for live-acts. At a jam-session Cie figured out, that just playing pre-produced sequences isn’t that much fun and he searched ways to get more direct input-possibilities. It is initially design for use with the Novation Launchpad.


Having fun with the Lauflicht Step-Sequencer

The result it this plugin for Renoise. With the Lauflicht you can trigger single steps within the different channels. Some of the highlights include: 8, 16 or 32 steps, unlimited tracks, unlimited patterns, set up for each track a sample, sample bank, a vst instrument or a Midi instrument of your choice. Set for each step: velocity, delay, note values including “note OFF”, note length. Chord mode: insert up to 3 notes in one track and much more.

PS: Cie told me, that he used the Lua-language to make the plugin.
PPS: For those who wants to know. Cie also made some other cool code several weeks ago. He wrote a “Discography-plugin” for Facebook, called “Discoggy“. Read more about it at the Renoise-forum.

Blog - Date published: October 22, 2011 | Comments Off

Some Demosceners came up with the idea “how much music you can make with one line of code“. It didn’t take long, and some guys came up with some code to experiment with: just put it some strangely technical code onto the software and let the result be heard. After that it didn’t take long and some other guy build a JavaScript-environmnt around this program to make it on the web. After that, some visualizing goodness was added to the thing. You can try it out for yourself at this site.

And this is how it looks like:

Cool thing – it remembers me on some other experiments from the last years, like Tweet-a-sound, Tweetcoding in ActionScript3 or demo in less than 140 characters.

Blog, Research and Theory - Date published: October 22, 2011 | 2 Comments

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