basketball-game

A casual Basketball-game really do not sound like an enhanced bundle of fun, doesn’t it? Time to learn a lesson, because this Baskeball game is so simple like throwing balls at the basket in the real world. At the same time so well executed, that it is somehow a must-play game over the christmas days. Get some friends, maybe booze and let the fun begin.

Your aim is to throw balls at the basket using the mouse. That’s basically it. The one who throws the most and best baskets wins. The significant detail here are various multiplayer-modes. You are able to create group-contests. Also statistics about every throw are delivered somehow in realtime. Well, best just have a short play to get the idea. And yes, this feels like the Commodore 64 / Amiga “playfever” is coming back home again. Lift the cup for this unusual “winter game”. (via)

Blog, Games - Date published: December 22, 2009 | Comments Off

Captain Forever is a silent space game with a simple gameplay: Shoot other ships and upgrade your own with the parts, the destroyed ships left over. A deep game, with a dense atmosphere. Fun. For the silent season of the year. (via)

Blog, Games - Date published: December 19, 2009 | 3 Comments

deflectorpool-logo

The game Deflectorpool from the game- and tool-creator Tomas Pettersson is like a strange dream. It combines an interesting game-mechanic with oldschool demoscene or Amiga500 vibes. This one is hard too describe. You have to play it yourself. (via)

deflectorpool-ingame

Blog, Games - Date published: December 17, 2009 | Comments Off

nodebox2-logo

I’m totally not sure yet what to think of the new (and still beta) release of NodeBox 2 (located at this beta-site at the moment). It is once again GPL and build upon NodeBox. You can use Python-Scripts to generate “generative art”. Like the original NodeBox, that was Macintosh-only, NodeBox2 has the emphasis clearly on simplicity and quick and direct results. In this release they have two new main features. The first one is not really a feature in the deeper sense of meaning: It is available for Windows. The second: It’s got a graphical-editor, where you can combine modules in some sort of “maxMSP-style”. I just played with it a little bit, and can confirm, that this approach really leads to once again much quicker results, than tinkering with code only. Purist will also come to their right, because tinkering with code only is also an option. Well, let’s see how this new (kind of) user-interface will react with the output. I am totally in love with this plain simplicity of NodeBox1. Having too much of everything, and getting results too quickly is not always for the best. Let’s just wait and see what will happen.

nodebox2-modules

nodebox2-screenshot

Blog, Download, Research and Theory - Date published: December 17, 2009 | 5 Comments

140art

twitterart
Safari messes things up a little bit

twitterart
I think it’s about font-width

Unexpected ways to use Twitter are always cool. And it seems, that a small group of people are doing graffiti-styled Twitter-explorations. Just check 140ARTIST at Twitter, look that the site 140art.com. Things are bottom up, that’s why everyone can contribute to this form of textart, by using the searchterm #140art or #twitterart at Twitter.

Update: Twingdings can come in handy…

Blog, Research and Theory - Date published: December 11, 2009 | 2 Comments

mega-man-joypad

Fanart can be really cool – if you begin to think it in different ways. Like this work here: It is a strange mixture of MegaMan-worship, an funny functional joystick (I guess, I hope) and a – for whatever reason – number pad plus a trackball. There are the MegaMan bosses build into the background-lit area. And it have some actionfigure (Sniper Joe) at the top. This thing is a tribute to MegaMan2 and has the beautiful name “in the year 20xx”. The creator of this very thing, just found the right words to describe his creation:

and ya, it’s quite big, I know… but why not!!!
I’m gonna rock it tonight!

See the whole process at the capcom-forum. (via)(via)

Blog - Date published: December 11, 2009 | Comments Off

balbodro

Ballgames, I love them! Sometimes. Especially, if they are decent and addictive at the same time. (I once tried to do the same genre with the game scnclr-X, so check it out). Balbodro is such a game, that looks simple, elegant, but has addictive qualities and by the way a really nice sound design. In order to “clear the screen” you have to select balls with the mouse. They fall to the ground and clear boxes of the same color. If all boxes are gone, you proceed to the next ground. (via Superlevel)

Blog, Games - Date published: December 11, 2009 | Comments Off

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