1924 game

The game 1924 has a nice twist, besides in being in pure grayscale colors. I don’t want to spoil you here, but if you play the game, just look out at the interaction of the game-mechanic and the (potential) storytelling attitude. This can get much further. And ah, the music is also great at 1924. Happy tune, happy play. Like it.

(via Flixel.org)

Blog, Games - Date published: March 24, 2010 | 1 Comment

robot-unicorn-attack

The reactions to this game “Robot Unicorn Attack” maybe diffrent, but it somehow feels like a unique gaming experience. A little bit like a jazzed up Canabalt on steroids. Music, colors, dynamic and the more spacial leveldesign (compared to Canabalt) absolutely support the experience. (via)

Update: I sometimes experience problems with the controls ingame. Sometimes unicorn jumps, sometimes not. Then it was “y” instead of “z” doing the jump. Does anyone having the same problems? Please fix that!

Blog, Games - Date published: March 18, 2010 | 4 Comments

robot-wants-kitty-platformer

Robot wants Kitty is a well made little arcade-plattformer. You play a robot, that wants the kitten. While playing, the robots collects more and more items that gets him better abilities like shooting, jumping or double jumping. There is nothing outstanding about this game, but everything that is, is solid made. A solid gaming experience. I like it! Flash-browser ready (and it totally looks like made with Flixel). (via)

Blog, Games - Date published: March 8, 2010 | 3 Comments

skullspn

Uhh, where do I start? At FlashPunk I discovered the hint to a games called “LIFE” and “DEATH“. Both are part of the so called “Klik & Play Pirate Kart II”. And that is a nice thing. In the spirit of (?) good old cartridge-collections, the goal was to create “371 games within 48 hours”. So, why is that? Global Game Jam made 370, and they wanted to do at minimum “one more”. The Glorious Trainwrecks site says: “Glorious Trainwrecks Dot Com is hereby declaring QUANTITY WAR on the Global Game Jam“. To achieve this goal, they set up simple rules: “All of the games are made in a single 48-hour period. No game is allowed to take more than two hours to make.” And they did it! 529 games were made are now available here.

This is wacky stuff!

Blog, Games - Date published: March 2, 2010 | 2 Comments

sleep-is-death

The works from Jason Rohrer are getting more and more interesting. His latest work Sleep is Death is a two-player game with much degree of freedom – and it promises lots of fun! The game should be released in April and will be 14 dollar. Pre-orders are accepted now for only 9 dollar. “And what will the game like“, you ask? Just take a look at this slideshow to get the idea! Have fun!

Blog, Games - Date published: March 1, 2010 | Comments Off

dinosaurs-keyboard-game

…but you have. Dinosaurs Didn’t Have Keyboards is a small platformer, with an experimental game mechanic. You move your dino with the keys 1-2-3-4 to move right, and 0-9-8-7 to move left. To jump you have to press 4 + 7 at the same time. This experiment consist of one level, that isn’t too hard. You have to make the time-record in running from start to goal. People can get very quick on the keys, and after a while the fingers really work physically on the keyboard. Best play it with friends!

The game was made by Sophie Houlden, who also did the Boxgame, that was unconventional and experimental in its nature, too. Cool stuff, she makes. Unfortunately made in Unity, that requires the Unity web-plug in. Wouldn’t it be at the time to completely move to Flash for compatibility-reasons for the next iterations of experimentation?
(via Superlevel)

Blog, Games - Date published: February 27, 2010 | 2 Comments

oh-crackers_not-again

Pixelprospector was to kind to put me at the blog zolyx.com. There you can find reviews of all 73 games, that were made during the Assemblee Competition (at zolyx search for TAR, a tag for this would be useful!). With that help, I discovered a game, that is so cute and so fun, so I want to share. And here it is: Oh Crackers, Not Again!

You play a girl’s dog (no, really!) with the mission to protect the girl from the evil monsters everywhere. You do so, by running fast and destroy the obstacles, before the girl runs into. Lovely, indirect gameplay and well designed sprites make this a fun game, that’s more than just a little distraction of the day. Here is the TIGthread, with all the details about the game.

Blog, Games - Date published: February 20, 2010 | Comments Off

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