Spore API:

To make your own Spore Apps start here. The quick reference sheet below lists all the web services and data available to you. Download our sample code and extend it to build your own apps.

They feature everything interesting possible: Flash, Processing, php, Mathematica, Python. Thanks for the hint.To get an idea of the applications able, look at the gallery. Somehow like social networking or web 2.0 for artificial creatures. More Spore on Digital Tools: experimental prototypes.

Blog - Date published: March 16, 2009 | 1 Comment

Well, this really looks good. A new game will be coming to the Nintendo Wii. And this time it’s not about 3D or special controller interaction. This time it is about “Wow, how beautiful is that”! And basically 2-dimensional graphics.

boy_and_his_blob_ingame_02

As Wired reports, Majesco is on its way to develop the NES Classic Game “A Boy and his Blob” for the Nintendo Wii. And it seems, that they get it right, with lots and lots of beautiful graphics. Like in the original game, you play a boy, that has a multi-functional blob on its side, that can transform its shape.
Read more »

Blog - Date published: March 5, 2009 | 1 Comment

Well, some people claim 8-bit games to be violent.

Blog - Date published: March 2, 2009 | Comments Off

Blog - Date published: February 27, 2009 | 2 Comments

pacman-topsecret-dossier

…appeared on the Internet. The Top Secret Document contains every know information, that is about PacMan. For example, just examine the lesser knows facts about the design of the levels and the mysterious level 256 in Pac Man. From the document:

Pac-Man was always meant to be a game with no ending. The developers at Namco mistakenly assumed the game’s increasing difficulty was sufficient to prevent anyone from playing indefinitely. Of course, within a few years of Pac-Man’s release, players had discovered that every level beyond the 21st was identical. Patterns were quickly created to exploit this fact and, for any player able to get past the first 20 levels, the game now became a test of endurance to see how many points you could rack up before losing focus and making a mistake. High scores soared into the millions and most players agreed the game simply went on forever. Eventually, a few highly-skilled players were able to complete 255 consecutive levels of play (scoring over three million points and taking several hours to accomplish) and found a surprise waiting for them on level 256. It was a surprise no one knew about-not even the developers at Namco.

The 256th level displays the left half of the maze correctly, but the right half is a jumbled mess of randomly colored letters, numbers, and symbols. Notice the bonus counter in the lower-right of the screen is also malfunctioning. The left side of the maze plays normally, but the right side is a different story. Although both the player and the ghosts can navigate through the right half of the screen, the original maze walls no longer apply. Instead, Pac-Man must be guided through a confusing series of open areas, tunnels, one-way intersections, lone walls, and pass-throughs-all invisible to the player-while four ghosts are in hot pursuit.

pacman-level256
PacMan Level 265 with hidden points

You definitely want to know all this things about PacMan. The reason for the “malfunctioning level” i.e. lies in a internal counter error. Just keep on reading on the dossiers site. They also got extensive information about the enemy-characters as well.

Blog - Date published: February 21, 2009 | 1 Comment

write-or-die

Good, I have to try out this tool and at the same time suggest it to you. It is a *useful tool* and also got a very subtle kind of humor. Tools with humor? How does it work?

Write or die is meant for people who procrastinate lot or spend hours and hours slowly writing texts. This one will get you going. It supervises the words you type and measures the time of not. If the timeout is getting too big, you will be punished.

You begin your session by selecting the mode you want to work with: Select number of words, maximum session-time (=deadline?) and sort of evil-mode. The letter tells you, what kind of punishment you want, if you do not write, write, write like a slave (like me right know). The default mode is, that an “evil” sound will play on procrastination (I don’t think that sound is that bad / the sounds also differ). The most evil mode will delete the last words you typed, if you stop writing – so don’t answer the phone!

To be honest, you have to try this! This is really *useful*! And an interesting experience as well. I would doubt, that it enhances the quality of work in general, but in certain moods this can be really satisfying. Some people suggested to also implement “Design or Die”-modes into graphic software like Photoshop or Illustrator. Unfortunately this would not work at coding jobs… because there you have to think more!

write-or-die-result1

PS:
The tools from Dr. Wicked generally focus on writing tasks. He goes:

Welcome to the Writing Lab, Applications for Authors. Actual help for the floundering ones, no namby-pamby advice. Utilities that help you get writing done, and tools to help you with the deeply annoying parts of the editing process.

via Prokrastination.com

Blog - Date published: February 19, 2009 | Comments Off

gearhead_garage-game

The Gearhead Garage Adventure is an mixture of repair- and race game. You play a guy, who has great abilities in repairing cars, but not so much in driving them. So in parts this is a “repairing game”, some sort of mini-games, that let you put together and polish different parts of the car. Other sections of this game includes driving and exploring action. Look, feel, graphics and style look very, very promising. The game was made for the GBA, but was unfortunately never published, due to cartridge prices back in 2006. But you can cheer up, because there is a demo-GBA-file available on the website.

The game was made by Ratloop, who also are responsible for Mightier. It seems to me, that really Ratloop got distinct out-of-the-ordinary thinking abilities. Thank you guys at Tiny Cartridge so much for digging this content.

Blog - Date published: February 17, 2009 | Comments Off

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