underworld-trip-game

Pixelgames are keeping coming. What are all this shaders, 3D-worlds and multi-user platforms worth, if you can have instant, bloated fun with games like Underworld Trip? The gameplay is most easy (walk through the level, avoid obstacles), the style pixly and “interlaced”. The soundtrack very minimal but highly functional atmospheric. There is a narrative as well, but this you better explore for yourself. Be ready for a real small-scale trip! (via)

Blog - Date published: May 18, 2009 | Comments Off

everyone-is-an-invader

Hell, I love modifications of classic games, especially Space Invaders. I even made one myself years and years ago. But this here is different, because it turns Space Invaders into a two-player game. One of the biggest drawback of space invaders is the repetitive nature of the round-based play. You won’t run into that one in this game.

There are two player-sprites. Player one sits on the bottom, while player two on top of the screen. Now both can battle the space invaders, but it is more likely, that they will battle each other. Get the game here. (via)

Blog, Download - Date published: May 4, 2009 | Comments Off

windosill-screen-1

Windosill does look interesting. This flash-based game is a point and click adventure, but it made the jump from being a collection of ideas to being a world full of riddles, possibilities and atmosphere. Think of games like Loom or Samorost. I even identified elements from Little Big Planet. Similar to the former games Feed the Head or Arcobots, the narrative is on an abstract level. Exploration and surprises are the thing you mainly will do, compared to use logic in order to solve riddles. The graphics are plain, clean and mostly blue, just like the other games from Vectorpark. The animation are very smooth and delicate. If you are into surrealistic worlds, subtle sound effects and well done animations, you should give this game a try. Just download this pleasure. There is also a full version available, costing only 3 dollars, so go for it! Read more about it at Jay is Games.
(via Torley)

windosill-screen-2

PS: Check out other recommended game-content on Digital Tools.

Blog, Download, Games - Date published: May 3, 2009 | Comments Off

glam_buster_02

Glum Buster is a strange jewel. You will need a little time and patience to explore the world of this game. It is even hard to describe, what type of game it is. It contains elements of many different kinds of games: puzzle, adventure and a little shooting. Game-elements are crafted carefully, leaving a path of strangeness behind. One possible comparison would be eventually Leisure Suit Larry or the other old games from Sierra, because the overall goal of the game is to collect xxx of 275 points. The rest is up to you.

The game “Glum Buster” also seem to have a little bit of an interesting history. It took four years in the making. The developer Justin Leingang (aka CosMind) was only involved in a little community, foremost the EO-community, that always release extremely interesting indie-titles. About the game Justin says, that it is “a collection of my constant, thick-as-brick daydreams”. Can be simple as that. In an interview with GameSetWatch he said something really, really interesting:

“Glum Buster was primarily inspired by the initial play mechanics of the prototype that I built. From there, bizarre as it may sound, it was continually inspired by itself. I was constantly fueled by the development of each component – be it play mechanics and dynamics, graphics, sound effects, functionality, etc. As a result, inspiration begat inspiration. It was a pretty gratifying reciprocal process, really.”

Sounds cool, huh? Let’s check out the game. Head over to the Glum Buster website.

glam_buster_02

Blog, Download, Research and Theory - Date published: April 28, 2009 | Comments Off

Now this is a hard one. Because is it so radical. Nintendo continues with its most radical game design so far – the Wario Ware (please correct me on that one, if you know it better). It is a collection of mini, or better micro-games, that loosely connect into one big play. Or better playability.

The next thing, that can be seen on the horizon already, is WarioWare: Made in Ore. The game will be basically the same as Wario Ware, but multiplied with one more measure of new radical creation of content. Because, the user will be able to add own mini-games to the Wario Ware channel. The microgames can be created and customized with the Nintendo hardware and the editors, that come along. Nintendo is planning make some sort of online-shop named “Game Shop Ninte” available, where you can upload own levels, as well as download, share and remix things other users made. Also the best levels of the month should be picked. Now say what?

Enough theory. Here is some evidence.


Absolutely at the roots of Super Mario, with that spacial dash of microgames.


Create graphics and basic animations


Create “Cart Art”

More videos of this i.e. at Offworld.

Blog, Research and Theory - Date published: April 18, 2009 | Comments Off

king-screenshot-01
Less is more, really.

King is a perfect casual game for download. The design is clear, everything fits and it is quite minimal. You play the “King”, in order to destroy all enemies in your kingdom (I have to guess the story a little bit, because I do not understand Japanese). Well, you are the King!

Most of the levels just have one single-screen and the levels are designed very concise. There are different types of enemies, that have different basic abilities, like jumping or throwing things around. The level of difficulty is increasing, just in the perfect rate. New enemies are introduced, just at the right time. The style of the graphics is as minimal as the overall design – perfect in details. Soundeffects are as well.
Read more »

Blog - Date published: April 4, 2009 | 2 Comments

bad-hint-game-play

Ok, guys and girls. Bad Hint is a small experimental game-exploration from Qixen-P design studio with a soundtrack delivered by favorite chip-artist Goto80. And they like it experimental. You are a “little thought” that has to escape the “playful mind”. In order to do so, you can move, jump, pickup objects and use them, using the key A. It’s been a while, since I was confronted with experimental and exploratory gameplay and design as well (the website from the Qixen-People is just as cryptic), but it seems, that I totally suck at this game, not even getting the bright pink star. Any (bad) hints anyone?

Blog - Date published: March 26, 2009 | 4 Comments

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